![]() Puzzles generally require you to perform a simple task by completing a series of much more complicated ones. These can feel a little forced, however, and there are times when the game deliberately prevents you from progressing even though you might have figured out what to do, but the gameplay is good overall. While the story drives you forward, it’s definitely mostly there to push you into completing the next puzzle. Sally Face has a decent narrative that keeps you engaged, but the other half of the game that you’ll thoroughly enjoy is the point-and-click puzzles. ![]() Sal might be an odd one, but he’s got some close friends who help him throughout the story. With an overall runtime of around 9 hours, it’s quite a lot to smash through in one go. Each episode stretches on for long enough without overstaying its welcome so you can comfortably get through it in six small sessions if you want to. The episodic format works well because the story is framed in such a way that flashbacks and time jumps make sense. On the contrary, it feels like you’re too dense to solve the current puzzle and you end up frustrating yourself because you want to know what happens next. The pacing is just the right side of slow thanks to some complicated puzzles, but you never feel like the game is taking too long to get to the next beat. If you like wacky stories that take sharp turns right up until the end, Sally Face is a good game to get stuck into. Each episode delves deeper into the twisted lives of those that occupy the building, though you always end up questioning just how much of it is misinterpreted by Sal or made up for want of finding a solution where it seems there isn’t one. Sal moves there with his fairly absent father, and it’s clear from day one that something sinister is afoot. Over the course of six episodes, you unravel the mystery of Addison Apartments. Sally Face tells the story of Sal, a young boy who lost his sister when he was younger and wears a prosthetic mask. Despite feeling distinctly unpolished, everything seems to be intentional, leading you to believe that anything you see that doesn’t look quite right is part of the aesthetic of a gameplay feature in some way you don’t yet understand.ĭream sequences are the main way Sal’s backstory is filled in. ![]() Super Rare Games were kind enough to send over a copy of Sally Face, which manages to do both of these things. Second, they use engaging puzzles to work around their simple mechanics and help you remain enthralled by the world they’ve built for you to explore. First, they tell a compelling story that keeps you guessing throughout its run time. Point-and-click adventure games tend to do two things.
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